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Project Guide

Welcome to the Lunar Rover Research Challenge!

The challenge is for students to design a rover mission to find frozen water at the South Pole of the Moon. The activity is structured as a collaborative board game or digital game where students are guided through the design process. They equip their rover with scientific instruments, choose a target, then determine where to take measurements.

There are two ways to participate with your students:

Condensed Classroom Experience
3-4 hours
Competition Submission Experience
6+ hours
Lesson 1: Learn
An introduction to Canada’s roles in lunar missions.
Lesson 1: Learn
An introduction to Canada’s roles in lunar missions.
Lesson 2: Prepare
An introduction to the rover mission, and how to play the game.
Lesson 2: Prepare
An introduction to the rover mission, and how to play the game.
Lesson 3: Design
Play the Game: Condensed Version
Lesson 3: Design
Play the Game: Competition Version
No competition submission Lesson 4: Pitch
Complete the mission plan submission
Adult: Submits to competition
Lesson 5: Reflect
Reflect on the experience and explore careers in the space sector.
Lesson 5: Reflect
Reflect on the experience and explore careers in the space sector.

Blended Approach

You can begin with the Condensed Classroom Experience with your entire class, then have some students continue with the Competition Submission.

You must register by October 23 to be able to submit to the Fall 2022 competition cycle.

The mission design activity is a collaborative game played in teams of five or fewer students.

Both the condensed and competition versions of the game can be played either digitally, or on paper. Choose the format based on your students’ abilities and the resources available.

What You Need

Printable Game
Students playing through the board game version of the lunar rover challenge
Pencils and pencil crayons or markers
One printed game set per team
Students must be co-located around the same table.
Digital Game
Students discussing the lunar rover challenge
One laptop or Chromebook per student
Internet and a copy of the Google Slides game set per team
Students can be co-located or remote. If remote, they must have a way to communicate.

The competition submission has two parts: slides, and an optional video. For full details on supporting your students as they create their submission, see Lesson 4.

To prepare the submission:

  1. Review the Rules and Eligibility.
  2. Review the timeline for key deadlines.
  3. Register on behalf of your students, by the registration deadline.
  4. Complete all the lessons with your students, using the competition submission version of the game.
  5. Collect student submissions and confirm they meet the submission requirements.
  6. Upload the submissions to the portal by the submission deadline. You will receive your unique submission link via email.
  7. Share the results once they are announced!

If you are one of the winning teams, your entire class will win the Rover Control Experience! Learn more about the prize.