![Lesson 3 header image](/sites/default/files/2022-08/Lesson%203%20students%20drawing%20on%20map.png)
Overview
Activities | Timing | Student grouping | Description |
---|---|---|---|
Minds-On: Game review and set-up | 10-15 minutes | Small group |
Students watch a video of the Moon’s surface and set up the game. |
Action: Play! | 30 minutes | Small group | Working in teams, students play the game and document their mission. After multiple iterations of the game, they choose their best mission. |
Consolidation: Mission comparison | 10-15 minutes | Independent and Large group | Students complete an Exit Ticket and share their best mission with the class. |
Students will:
- Work and collaborate as a team
- Understand how to determine the success of a mission by weighing its risks and benefits
- Complete two or more missions of the Lunar Rover Mission Game
Learning Goals
Students will:
- Work and collaborate as a team
- Understand how to determine the success of a mission by weighing its risks and benefits
- Complete two or more missions of the Lunar Rover Mission Game
Students can:
- Contribute to their team by fulfilling the responsibilities of their role in the game
- Use critical thinking skills to determine what worked well and what could be improved in each mission
- Compare and contrast two or more missions and explain which mission they think is the most successful
Success Criteria
Students can:
- Contribute to their team by fulfilling the responsibilities of their role in the game
- Use critical thinking skills to determine what worked well and what could be improved in each mission
- Compare and contrast two or more missions and explain which mission they think is the most successful
This icon indicates potential assessment opportunities.
Observations:
- Observe and document student understanding of the risks and benefits of lunar exploration as they discuss their choices throughout the game (Action).
- Observe and document collaboration and teamwork skills while students play the Lunar Rover Mission Game (Action).
Products:
- Mission could be submitted as an assessment of learning for those not continuing to Lesson 4 to complete the mission pitch (Action).
- The Exit Ticket could be used as an assessment for learning (Consolidation).
Evidence of Student Learning
This icon indicates potential assessment opportunities.
Observations:
- Observe and document student understanding of the risks and benefits of lunar exploration as they discuss their choices throughout the game (Action).
- Observe and document collaboration and teamwork skills while students play the Lunar Rover Mission Game (Action).
Products:
- Mission could be submitted as an assessment of learning for those not continuing to Lesson 4 to complete the mission pitch (Action).
- The Exit Ticket could be used as an assessment for learning (Consolidation).
Students will:
- Work and collaborate as a team
- Understand how to determine the success of a mission by weighing its risks and benefits
- Complete two or more missions of the Lunar Rover Mission Game
Learning Goals
Students will:
- Work and collaborate as a team
- Understand how to determine the success of a mission by weighing its risks and benefits
- Complete two or more missions of the Lunar Rover Mission Game
Students can:
- Contribute to their team by fulfilling the responsibilities of their role in the game
- Use critical thinking skills to determine what worked well and what could be improved in each mission
- Compare and contrast two or more missions and explain which mission they think is the most successful
Success Criteria
Students can:
- Contribute to their team by fulfilling the responsibilities of their role in the game
- Use critical thinking skills to determine what worked well and what could be improved in each mission
- Compare and contrast two or more missions and explain which mission they think is the most successful
This icon indicates potential assessment opportunities.
Observations:
- Observe and document student understanding of the risks and benefits of lunar exploration as they discuss their choices throughout the game (Action).
- Observe and document collaboration and teamwork skills while students play the Lunar Rover Mission Game (Action).
Products:
- Mission could be submitted as an assessment of learning for those not continuing to Lesson 4 to complete the mission pitch (Action).
- The Exit Ticket could be used as an assessment for learning (Consolidation).
Evidence of Student Learning
This icon indicates potential assessment opportunities.
Observations:
- Observe and document student understanding of the risks and benefits of lunar exploration as they discuss their choices throughout the game (Action).
- Observe and document collaboration and teamwork skills while students play the Lunar Rover Mission Game (Action).
Products:
- Mission could be submitted as an assessment of learning for those not continuing to Lesson 4 to complete the mission pitch (Action).
- The Exit Ticket could be used as an assessment for learning (Consolidation).
Materials and Preparation
Material/Technology/Setting | Quantity |
---|---|
|
1 per student |
|
1 per group |
|
For teacher use |
Materials
Material/Technology/Setting | Quantity |
---|---|
|
1 per student |
|
1 per group |
|
For teacher use |
- Decide if you want students to use the condensed or the full version of the game. See the Project Guide for a comparison chart of the condensed and full experiences.
* The Condensed Version of the game is designed for students to play a few shortened missions within one class period. The Full Version of the game will require more time for teams to complete several full-length missions to compare.
You can make this decision based on time availability in your programming, the abilities of your students, and how comfortable they feel with gameplay after watching and participating in the How to Play video. You may bypass the condensed version and fast-track your students to play the full-length full version of the game.
- If students are playing the full version of the game, it is important that they keep all the materials from each game iteration. They will use these to complete the submission template in Lesson 4.
Preparation
- Decide if you want students to use the condensed or the full version of the game. See the Project Guide for a comparison chart of the condensed and full experiences.
* The Condensed Version of the game is designed for students to play a few shortened missions within one class period. The Full Version of the game will require more time for teams to complete several full-length missions to compare.
You can make this decision based on time availability in your programming, the abilities of your students, and how comfortable they feel with gameplay after watching and participating in the How to Play video. You may bypass the condensed version and fast-track your students to play the full-length full version of the game.
- If students are playing the full version of the game, it is important that they keep all the materials from each game iteration. They will use these to complete the submission template in Lesson 4.
- Familiarity with collaborative group work. Remind students to listen to one another, respect the opinions of other group members, and contribute equally.
- Completion of Lesson 2 to understand how to play the game as a team.
- Able to record data in a table.
- Able to create a graph using a data table.
- Some familiarity with how to play map-based board games is an asset.
Digital Game Format:
- Able to navigate and edit Google Slides in a shared file.
Student Prior Knowledge and Skills
- Familiarity with collaborative group work. Remind students to listen to one another, respect the opinions of other group members, and contribute equally.
- Completion of Lesson 2 to understand how to play the game as a team.
- Able to record data in a table.
- Able to create a graph using a data table.
- Some familiarity with how to play map-based board games is an asset.
Digital Game Format:
- Able to navigate and edit Google Slides in a shared file.
Material/Technology/Setting | Quantity |
---|---|
|
1 per student |
|
1 per group |
|
For teacher use |
Materials
Material/Technology/Setting | Quantity |
---|---|
|
1 per student |
|
1 per group |
|
For teacher use |
- Decide if you want students to use the condensed or the full version of the game. See the Project Guide for a comparison chart of the condensed and full experiences.
* The Condensed Version of the game is designed for students to play a few shortened missions within one class period. The Full Version of the game will require more time for teams to complete several full-length missions to compare.
You can make this decision based on time availability in your programming, the abilities of your students, and how comfortable they feel with gameplay after watching and participating in the How to Play video. You may bypass the condensed version and fast-track your students to play the full-length full version of the game.
- If students are playing the full version of the game, it is important that they keep all the materials from each game iteration. They will use these to complete the submission template in Lesson 4.
Preparation
- Decide if you want students to use the condensed or the full version of the game. See the Project Guide for a comparison chart of the condensed and full experiences.
* The Condensed Version of the game is designed for students to play a few shortened missions within one class period. The Full Version of the game will require more time for teams to complete several full-length missions to compare.
You can make this decision based on time availability in your programming, the abilities of your students, and how comfortable they feel with gameplay after watching and participating in the How to Play video. You may bypass the condensed version and fast-track your students to play the full-length full version of the game.
- If students are playing the full version of the game, it is important that they keep all the materials from each game iteration. They will use these to complete the submission template in Lesson 4.
- Familiarity with collaborative group work. Remind students to listen to one another, respect the opinions of other group members, and contribute equally.
- Completion of Lesson 2 to understand how to play the game as a team.
- Able to record data in a table.
- Able to create a graph using a data table.
- Some familiarity with how to play map-based board games is an asset.
Digital Game Format:
- Able to navigate and edit Google Slides in a shared file.
Student Prior Knowledge and Skills
- Familiarity with collaborative group work. Remind students to listen to one another, respect the opinions of other group members, and contribute equally.
- Completion of Lesson 2 to understand how to play the game as a team.
- Able to record data in a table.
- Able to create a graph using a data table.
- Some familiarity with how to play map-based board games is an asset.
Digital Game Format:
- Able to navigate and edit Google Slides in a shared file.
Teaching and Learning Activities
Minds-On: What does the surface of the moon look like? (10-15 min.)
Instructions | Teaching Tips |
---|---|
As a class, watch a few minutes of this video of a Lunar rover vehicle on Moon from 1969. This will help them get an idea of what it would be like to actually explore the surface of the moon. Refer to the Rover Infographic reproducible [AR model] [PDF] from Lesson 2. This will allow students to compare the lunar rover vehicle in the video to the lunar rover in this project. |
DiscussionsDiscussion prompts may include:
|
Before playing the game, ask students to restate the mission goal. They should say something like, “Take the measurements to collect the most science points, while exposing the rover to the least amount of risk.” Next, have teams set out their game components, ensuring that all of the game pieces are present. Assist students in replacing any missing game pieces. |
IdeaIf students wish, re-watch the How to Play video as a class. Student(s) who were away for Lesson 2 will need to join a group and watch the How to Play video. |
Have each team look at the map and discuss where they think the rover should travel during the mission. While doing this, encourage students to think about what makes a good mission. |
IdeaPost a teamwork infographic with some suggestions of good practices when working on a team. If you notice teams struggling, encourage them to use these strategies to help them work together. |
Action: Play! (30 min.)
Instructions | Teaching Tips |
---|---|
Students play the game once. See the Lunar Rover Mission Rules for full details. Important note for teams using full version: If the mission is not going the way students thought it would, or they have made a major error, students cannot backtrack, erase or undo part of the game. Backtracking will complicate record keeping. Students may choose to abandon the mission and start a new game. After the first playthrough, each team will summarize the details of their mission on the Mission Summary sheets. This is slide nine of the Game Set. Image - Text VersionShown is a slide with empty boxes for risk points, science points, notes about strengths, weaknesses and opportunities, and the viability of the mission. Students will begin to understand the factors that make a good mission. They do this by thinking critically about their route and making decisions about locations to take measurements. Each team will play the game a second time, using what they learned during their first mission. After the second mission, teams complete a second Mission Summary. Have students compare the Mission Summary sheets from each game, as a group, then select the most successful mission to share with the class. While students play the game the second time, teachers can use the Student Gameplay Assessment Checkbric reproducible [Google doc] [Word doc] [PDF] to assess student understanding of:
|
DiscussionsSuggested questions to ask teams that seem to be stuck in the game:
Answers may include: close to home, wanted to get the most science points, wanted to avoid risk along route, and chose the shorter path. IdeaIf some teams have only developed one viable mission, have them pair up with another team to compare their missions. |
Consolidation: Mission Comparison (10-15 min.)
Instructions | Teaching Tips |
---|---|
Clean up game pieces if using the printed version. If students are not continuing on to complete a mission pitch (Lesson 4), the following options can be used for assessment:
Note: Lesson 4 is entirely dedicated to the submission. Skip straight to Lesson 5 if students did not complete the full version of the game. |
IdeaGauge student interest in making a mission pitch. If some students really enjoyed the activity, but you don’t have time to do Lesson 4 as a class, suggest that they can continue outside of class time. |
Additional Resources
Reproducibles
- Game Rules reproducible [Google doc] [Word doc] [PDF]
- Condensed or Full Game Set reproducible
- Condensed [Google slides] [pptx] [PDF]
- Full [Google slides] [pptx] [PDF]
- Full map for 11" x 17" printing [PDF] (optional)
- How to Play Video
- Mission Comparison Exit Ticket reproducible [Google form] [Word doc] [PDF]
- Student Gameplay Assessment Checkbric reproducible [Google doc] [Word doc] [PDF]
Reproducibles and Media
Reproducibles
- Game Rules reproducible [Google doc] [Word doc] [PDF]
- Condensed or Full Game Set reproducible
- Condensed [Google slides] [pptx] [PDF]
- Full [Google slides] [pptx] [PDF]
- Full map for 11" x 17" printing [PDF] (optional)
- How to Play Video
- Mission Comparison Exit Ticket reproducible [Google form] [Word doc] [PDF]
- Student Gameplay Assessment Checkbric reproducible [Google doc] [Word doc] [PDF]
Science
- Students could do further research about rovers and the people who build them.
Extensions
Science
- Students could do further research about rovers and the people who build them.
Would you live on the moon? - Alex Gendler (2018)
This TED-ED video explores the challenges and benefits of building a lunar colony. Is living on the moon possible? How would we survive?
Objective Moon (Activities and Resources)
This is a collection of Moon themed Youth and Educator resources and activities from the Canadian Space Agency. The curriculum based resources also includes funding opportunities, photos and videos.
Drive a Space rover (2022)
Explore Mars: A Mars Rover Game is provided by NASA Science Space Place. The game is played by sending a sequence of commands to the Mars rover to collect data during its 8 expeditions. The voice of the game is Charlene Valerio, a NASA/JPL engineer who worked on the real Mars 2020 mission.
What If You Spend Just 30 Seconds on the Moon Without a Spacesuit? (2020)
This video from Riddle explores the extreme environment of the lunar surface, from the lack of air pressure to radiation exposure, how long can a human survive?
Learn More
Would you live on the moon? - Alex Gendler (2018)
This TED-ED video explores the challenges and benefits of building a lunar colony. Is living on the moon possible? How would we survive?
Objective Moon (Activities and Resources)
This is a collection of Moon themed Youth and Educator resources and activities from the Canadian Space Agency. The curriculum based resources also includes funding opportunities, photos and videos.
Drive a Space rover (2022)
Explore Mars: A Mars Rover Game is provided by NASA Science Space Place. The game is played by sending a sequence of commands to the Mars rover to collect data during its 8 expeditions. The voice of the game is Charlene Valerio, a NASA/JPL engineer who worked on the real Mars 2020 mission.
What If You Spend Just 30 Seconds on the Moon Without a Spacesuit? (2020)
This video from Riddle explores the extreme environment of the lunar surface, from the lack of air pressure to radiation exposure, how long can a human survive?
Reproducibles
- Game Rules reproducible [Google doc] [Word doc] [PDF]
- Condensed or Full Game Set reproducible
- Condensed [Google slides] [pptx] [PDF]
- Full [Google slides] [pptx] [PDF]
- Full map for 11" x 17" printing [PDF] (optional)
- How to Play Video
- Mission Comparison Exit Ticket reproducible [Google form] [Word doc] [PDF]
- Student Gameplay Assessment Checkbric reproducible [Google doc] [Word doc] [PDF]
Reproducibles and Media
Reproducibles
- Game Rules reproducible [Google doc] [Word doc] [PDF]
- Condensed or Full Game Set reproducible
- Condensed [Google slides] [pptx] [PDF]
- Full [Google slides] [pptx] [PDF]
- Full map for 11" x 17" printing [PDF] (optional)
- How to Play Video
- Mission Comparison Exit Ticket reproducible [Google form] [Word doc] [PDF]
- Student Gameplay Assessment Checkbric reproducible [Google doc] [Word doc] [PDF]
Science
- Students could do further research about rovers and the people who build them.
Extensions
Science
- Students could do further research about rovers and the people who build them.
Would you live on the moon? - Alex Gendler (2018)
This TED-ED video explores the challenges and benefits of building a lunar colony. Is living on the moon possible? How would we survive?
Objective Moon (Activities and Resources)
This is a collection of Moon themed Youth and Educator resources and activities from the Canadian Space Agency. The curriculum based resources also includes funding opportunities, photos and videos.
Drive a Space rover (2022)
Explore Mars: A Mars Rover Game is provided by NASA Science Space Place. The game is played by sending a sequence of commands to the Mars rover to collect data during its 8 expeditions. The voice of the game is Charlene Valerio, a NASA/JPL engineer who worked on the real Mars 2020 mission.
What If You Spend Just 30 Seconds on the Moon Without a Spacesuit? (2020)
This video from Riddle explores the extreme environment of the lunar surface, from the lack of air pressure to radiation exposure, how long can a human survive?
Learn More
Would you live on the moon? - Alex Gendler (2018)
This TED-ED video explores the challenges and benefits of building a lunar colony. Is living on the moon possible? How would we survive?
Objective Moon (Activities and Resources)
This is a collection of Moon themed Youth and Educator resources and activities from the Canadian Space Agency. The curriculum based resources also includes funding opportunities, photos and videos.
Drive a Space rover (2022)
Explore Mars: A Mars Rover Game is provided by NASA Science Space Place. The game is played by sending a sequence of commands to the Mars rover to collect data during its 8 expeditions. The voice of the game is Charlene Valerio, a NASA/JPL engineer who worked on the real Mars 2020 mission.
What If You Spend Just 30 Seconds on the Moon Without a Spacesuit? (2020)
This video from Riddle explores the extreme environment of the lunar surface, from the lack of air pressure to radiation exposure, how long can a human survive?