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Exploring the World of Virtual Reality

Person with VR gear

Person with VR gear (hakule, iStockphoto)

Person with VR gear

Person with VR gear (hakule, iStockphoto)

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Learn about the history of virtual reality and how it works.

Have you ever wondered what it was like to be a firefighter? How about an airplane pilot? Maybe you would like to know what it is like to work as a chef in a restaurant kitchen. One way to find out would be to visit that workplace and shadow someone who does that job for a day. Sadly, this may not be possible. The job of a firefighter is often dangerous. You may not know a pilot or or a chef that you could ask.

An easier, more convenient, and safer way to find out would be to step into a virtual world where you could see the workplace of your choice. Another word for this sort of virtual world is virtual reality (VR). Virtual worlds may sound like science fiction, but they are something you can experience right now. Maybe even at home!

One of the first VR systems was the Sensorama. It came out in the early 1960s. The Sensorama was a personal, immersive theatre. When a user put their head into the device, they experienced wind, sound, and even smells that were associated with the video they were watching! The stereoscopic system used lenses and two sets of film to create the feeling of depth.

VR continued to develop through the 1960s. Some highlights from this time include the first VR-based flight simulator. It also included the creation of the first VR headset. The headset, developed by Harvard professor Ivan Sutherland, allowed the wearer to explore a simple virtual room.

Shown is a black and white image of an advertisement titled Introducing... Sensorama.

Sensorama Machine (Source: Basso, Alessandro. (2017). Advantages, Critics and Paradoxes of Virtual Reality Applied to Digital Systems of Architectural Prefiguration, the Phenomenon of Virtual Migration. Proceedings. 1. 915. 10.3390/proceedings1090915.)

Image - Text Version

Shown is a black and white image of an advertisement titled "Introducing... Sensorama."

Below the title, text reads, "The Revolutionary Motion Picture System that takes you into another world with 3-D, wide vision, motion, colour, stereo-sound, aromas, wind, vibrations."

Next to this list is a photograph of a person sitting on a chair attached to a large machine, with their head inside a canopy on the front. They are looking into the machine, with their hands on a control panel with dials. The machine is a tall box about the same height as the person. It has an image of the Earth on one side, and a sign mounted on the top reading "Sensorama." 

Text along the bottom edge of the image reads, "Sensorama Inc., 855 Galloway St., Pacific Palisades, Calif., 90272, Tel. (213) 459-2162."

Did you know?

The term “virtual reality” became associated with immersive visual environments in the mid-1980s after being introduced by VR technology developer Jaron Lanier.

In the 1980s, NASA began to use VR technology for training astronauts. It was around this time that video games began to use VR.

In 1991 the Virtuality system came to video game arcades. Players stood or sat in pods, wearing headsets, and played immersive games. The units were quite expensive to purchase and it cost a lot to play.

Virtuality promotional video from the 1990s (2018) by 
HIT Team UoB (2:30 min.)

Nintendo was the first game company to adopt the technology for home use. They released the Virtual Boy system in 1995. Its high cost and technical problems kept it from being a success. But it did prove that there was a potential market for home use of VR technology.

Shown is a colour photograph of red, opaque goggles attached by a cable to a handheld controller.

Virtual Boy controller and headset (Source: Evan-Amos [CC BY-SA 4.0] via Wikimedia Commons).

Image - Text Version

Shown is a colour photograph of red, opaque goggles attached by a cable to a handheld controller.

The front of the goggles is red with the words "Virtual Boy" on the top left. They are mounted to a triangular stand made of black poles. A cable runs from the goggles down to a black video game-type controller with two red and two grey buttons. This also has the words "Virtual Boy" printed on it.

VR technology continued to advance through the 21st Century as people began to realise how useful it could be. In addition to flight training, VR began to be used to train people for other dangerous jobs.

For example, in 2019, the company Osso launched their own VR system. It helps surgeons practise doing dangerous surgeries. It was kind of like the board game Operation!

There are many other dangerous or complicated jobs that use VR training. These include firefighting, wind turbine maintenance, offshore oil rig work, and skilled trades such as welding.

As the cost of VR equipment comes down, more and more companies are using it to train their employees. For example, retail companies like WalMart and FedEx also offer training for front-line employees using VR.

Osso VR | Operate at a Higher Level | 2021 Footage (2022) Osso VR (1:57 min.)

Part of the reason for the low cost of VR equipment is renewed interest in VR by the video game industry. In recent years, companies such as HTC, Valve, and Oculus have produced VR consoles. This increased competition has led to a decrease in price. In return, more companies have adopted VR for training and entertainment.

Shown is a colour photograph of a person attached to a black machine, wearing opaque black goggles, and gesturing with black controllers in each hand.

VR gaming system (Source: Nguyen Quoc Tri [CC BY-SA 4.0] via Wikimedia Commons).

Image - Text Version

Shown is a colour photograph of a person attached to a black machine, wearing opaque black goggles, and gesturing with black controllers in each hand. 

The person is standing on a small black platform, encircled by a round black bracket. This is attached to two pillars on the edges of the platform, and a thick black belt around their waist. They are looking down, wearing large black goggles that cover most of their face. They are holding black objects in each hand, but these are blurred with motion. 

On the left of the image is another, similar, empty platform. The room around is filled with screens covered in green and teal graphics with video boxes. The words "Omni Arena" are in large letters across the main screen.

Humans have binocular vision. This means that we have two eyes facing in the same direction. Each eye receives a different image from a different angle.

Try this!

You can check this out yourself by trying this hands-on activity.

By receiving slightly different images from each eye, your brain can figure out where things are around you. We call the way that the brain understands the distance of things stereopsis.

We can also create the feeling of depth artificially. By putting a slightly different image in front of each eye, and blocking out everything else, the brain can ‘see’ images in depth. We call this stereoscopy.

Devices that take advantage of this effect we call stereoscopes. Stereoscopes were first developed in the 19th century. The most familiar one today is likely the View-Master. It was first developed in 1939. It was popular through the 1970s and 1980s.

Modern VR systems are still stereoscopes. But, instead of still images, they show video.

Shown is a colour photograph of a red plastic object with eyepieces, an orange lever, and a grey panel.

A View-Master is a type of stereoscope (Source: Kobbaka [CC-BY-SA 4.0] via Wikimedia Commons).

Image - Text Version

Shown is a colour photograph of a red plastic object with eyepieces, an orange lever, and a grey panel.

The object is square, with a curved piece cut out of the top edge. A long, rectangular grey screen stretches across the middle. Two square eyepieces can be seen through it. These correspond to a long, red rounded shape extending from the back of the object. A lever with a round orange handle extends from the left edge of the front. The word "View-Master" is printed on the lower left corner of the object.

In addition to basic stereoscopy, modern VR sets also allow you to move your head around to see the virtually created world in every direction. There are different sensors that produce this effect.

Motion Sensors

VR headsets use several types of motion sensors.

Gyroscopes tell the system which way the head is pointing. These allow the VR set to adjust the video stream to match the head movement.

Accelerometers measure acceleration. These tell the system how fast the VR user is moving in virtual space.

Shown is a colour photograph of two young people wearing grey goggles, with their hands reaching out in front of them.

People playing a game using VR headsets (Source: TuiPhotoengineer via iStockphoto).

Image - Text Version

Shown is a colour photograph of two young people wearing grey goggles, with their hands reaching out in front of them.

The people are sitting side by side on a black sofa. They have identical opaque grey goggles over their eyes. Both people have their arms in the air. They appear to be reaching out to touch something, but nothing is there. 

In the background is what looks like a living room, with tall windows and blue curtains.

VR systems also combine the visual systems with special audio systems. Spatial audio helps the brain process images and direction. For example, the volume can be adjusted to make something sound like it is closer or farther away. VR system developers can also set up the game so that the volume in each ear to simulates sounds coming from different directions.

There are a number of advantages to using VR systems instead of doing the same activities in real life.

People can explore careers using VR. As mentioned in the introduction, users can explore the daily life of a person in a career they’re curious about.

People can also be trained to do tasks in a virtual environment. This is especially useful when training for surgery. In the VR world, you can try things over and over until you get it right. In real surgery, you only get one chance to do it right!

Shown is a colour photograph of three people in surgical scrubs, one is wearing VR goggles and another is holding a tablet.

Doctor practising surgery using VR equipment (Source: eyesfoto via iStockphoto).

Image - Text Version

Shown is a colour photograph of three people in surgical scrubs, one is wearing VR goggles and another is holding a tablet.

The person on the left is wearing black goggles. They are holding both hands, clenched, in the air in front of them. The person in the centre looks on. The person on the right is holding a black tablet so that everyone can see the screen.

They appear to be in an operating room, with large lights above. There is a mound, covered in green fabric, on the table below.

In real life, travelling to far away places can be expensive. Travelling using most vehicles can produce greenhouse gases that contribute to climate change. Using VR, users can explore locations around the world without leaving homeIn real life, travelling to far away places can be expensive. Travelling using most vehicles can produce greenhouse gases that contribute to climate change. Using VR, users can explore locations around the world without leaving home.

These Virtual Reality Apps Let You Travel The World Without Ever Leaving Home (2018) by NBC News (2:53 min.)

VR is pretty amazing, but it does have a few disadvantages. First is the cost factor. While VR sets have come down in price, they are still relatively expensive. Depending on the make and model, home VR sets can range from several hundred dollars to more than $1000. Specialized equipment, like that used in running surgical simulations, can cost much more.

Not only is the equipment expensive, VR videos are expensive to make. Customized video for specific training tasks can cost over $150 000.

Did you know?

Interactive videos cost around $10 000 per minute of film.

Accessibility issues are also a problem with VR. People who are blind or have low vision can find it very difficult or even impossible to use. People who are deaf or hard of hearing can also find it quite difficult to work with modern VR sets.

Another problem with VR involves vertigo. This is when a person has the feeling that they, or the world, is spinning or moving when they, or it, is not.

Did you know?

Experiencing the sensation of motion when your body is not moving causes a disconnect in the brain. We call this disconnect motion sickness

Video used in VR has to be developed with vertigo in mind. VR developers have found that using video with higher frame rates helps to cut down on that queasy feeling.

Software developers are also working on ways to make VR more accessible for people with all sorts of disabilities.

VR technology has the power to take us to worlds that we could not experience otherwise. From job sites to other planets, VR gives people the opportunity to experience many things in a safe way. In the future you may have a job in which your training is in an immersive virtual reality environment. You may play games or hang out with people. You might even explore the depths of the ocean or climb Mount Everest, all from the comfort of home. Virtual reality can take you to all sorts of interesting places today, and who knows where you will be able to virtually go in the future!

Toy Documentary - VIEW MASTER (2020)
Want to learn more about the ViewMaster? Check out this video (4:42 min.).

Step Inside Your STEM Career
These career exploration videos by Let’s Talk Science can be viewed online or using a VR headset for an immersive experience.

Virtual reality explained for kids (2016)
In this blog post, learn more about VR and how it works.

References

Coles, J. (Nov 16, 2021). What Causes Motion Sickness In VR, And How Can You Avoid It? Space.com

Computer History Museum (n.d.) The Sword of Damocles: Early head-mounted Display.

English, T. (May 9, 2020). VR Headsets Work Through A Combination Of Different Tracking TechnologiesInteresting Engineering.

Loeffler, J. (Sep 30, 2021). The History and Science of Virtual Reality HeadsetsInteresting Engineering

Tuesday, L.F. (Aug 27, 2019). VR & AR Application Development Costs ExplainedVR Vision.

Virtual Reality Society (n.d.). History of Virtual Reality